After the events at the Holy Pillar, Tiz awakens to find himself in bed in Karl’s inn, back in the kingdom of Caldisla–a situation both he and you experienced at the beginning of the game. Confused Tiz begins to wonder if everything that happened–awakening the four crystals–was all a dream.
At this point, Agnes, Ringabel and Edea appear and it becomes painfully clear that what transpired was no dream. However, there’s definitely something odd going on, as none of the facts seem to add up. In order to find out the truth, Tiz and friends decide to split up and see what they can find out.
In Search of Truth¶
Now Tiz will be the only one in the party. To begin with, exit town and head for the orange exclamation mark, which points towards Norende Ravine. Just like in the beginning of the game, you’ll have to fight through the Caldislan wildlife with Tiz alone.
At the end of Norende Ravine, Tiz will find out the unfortunate truth a second time. Like earlier, Agnes brings comfort to Tiz, before adding herself into his party. With Agnes in tow again, return to Caldisla and seek out your other two companions, marked by the orange exclamation marks inside town.
Ringabel is standing to the east of the inn, like during the start of the game, while Edea is pondering a little ways east from the western cemetery. Together, the group decide to go on another journey to awaken the crystals! Firstly though, head to Karl’s inn to compare your findings.
Another Voyage¶
During their discussion, a loud noise comes from above and an unexpected visitor steps into the inn–it’s Datz! Apparently it’s not just the four warriors who seemingly fell through time, but the whole of Grandship too! With Grandship on your side, you can instantly fly to any of the four crystal temples… So just what are you waiting for?
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