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Baldur's Gate 3

All Legendary Items in Baldur's Gate 3

By
Craig Robinson

Legendary items are scattered around the game in Baldur’s Gate 3, with some very strong powers available for players who come across them. These items can be very useful, or offer such a powerful niche it can be build-altering. Here’s a look at all the Legendary items in Baldur’s Gate 3, featuring both legendary weapons and armor.

All Legendary Weapons and Armor in Baldur’s Gate 3

(1 of 3) Here are a few examples of the Legendary Items in Baldur’s Gate 3.

In total, there are around 20-ish legendary weapons and items in Baldur’s Gate 3. Players can find the vast majority of them around Act 3, but, there are a few around the place.

Legendary Item Act Location How To Get Effects
"Balduran's Giantslayer" iconBalduran’s Giantslayer Act 3 Baldur’s Gate City Find the secret base in the Wyrm Gate Prison or via Wyll’s storyline in the city. 2D6 + 6 slashing weapon, with Giant slayer modifier, and Giant Form ability to gain temp hit points and an additional 1d6 on damage.
"Bloodthirst" iconBloodthirst Act 3 Orin Lower City Sewers (Undercity) 1d4, 1d10 Necrotic with a crit lower effect of 1. Also grants "True Strike" iconTrue Strike as an ability, grants off-hand riposte from Battle Master, and AC +1
"Crimson Mischief" iconCrimson Mischief Act 3 Orin Lower City Sewers (Undercity) 1d6 piercing and 1d4 Necrotic damage, with another 1D4 conditional piercing if the target is below 50% HP. When you attack with advantage, deal 7 piercing damage, and its off-hand modifier grants ability modifier to the attack’s damage.
"Duellist's Prerogative" iconDuellist’s Prerogative Act 3 "Save Vanra" iconSave Vanra questline (Lower City) Quest chain starts from the Barracks in the Lower City 1d8 Piercing and 1d4 Necrotic. While offhand is empty, lower crit hits by 1. Gain an additional reaction per turn. Use a reaction to deal necrotic damage equal to your proficiency when you hit with the weapon. Comes with Challenging Dual (Taunt) and Dueller’s Enthusiasm, granting an extra attack with the weapon when not dual wielding.
"Gloves of Soul Catching" iconGloves of Soul Catching Act 3 Raphael’s Palace An item you can find in Raphael’s Palace you can visit. Grants unarmed attack modifiers with force damage and healing. Or trade healing for advantage on attacks and saving throws. Also grants +2 Constitution.
"Gontr Mael" iconGontr Mael Act 3 Steel Watch Foundry (Lower City) Defeat the boss inside the Foundry. Legendary Crossbow with 1d8 piercing and ad10 necrotic. Grants glowing in a 6m radius, weapon enchantment +3, "Celestial Haste" iconCelestial Haste as an ability (lasts 5 turns).
"Helldusk Armour" iconHelldusk Armour Act 3 Raphael’s Palace You can enter his palace by either speaking to the lady in the building to the west of the Lower City Graveyard, or getting tips on entering via the Demon in the "Gauntlet of Shar" iconGauntlet of Shar. 21 AC Heavy armor, with built-in Heavy armor proficiency if you want to use it. It also comes with fire resistance and saved throws return fire damage to the enemy caster.
"Helm of Balduran" iconHelm of Balduran Act 3 Baldur’s Gate City Find the secret base in the Wyrm Gate Prison or via Wyll’s storyline in the city. Health at the start of each turn, and gain +1 to AC and saving throws. You cannot be stunned or crit wearing this.
"Markoheshkir" iconMarkoheshkir Act 3 Sorcerer’s Sundries Acquired by solving an Arcane Barrier puzzle in the Ramazith’s Tower. A staff that allows the user to use an ability that makes the next Spell cast not use a spell slot.
"Mask of the Shapeshifter" iconMask of the Shapeshifter Act 1 Camp Chest Purchase the Deluxe Edition of BG3 Allows you to change your appearance to another race (reference to DoS 2)
"Necromancy of Thay" iconNecromancy of Thay Act 1 Inside the search the cellar quest room. If you read all of its pages and then complete the Sorcerer’s Vault puzzles, you get access to some spells. But, that only happen if those were successful, and you food the Codex in the Vaults. Create an undead army, different to "Create Undead" iconCreate Undead and "Control Undead" iconControl Undead. It’s not an item you equip per say, but it does lead to some legendary spell outcomes.
"Nyrulna" iconNyrulna Act 3 "Rivington" iconRivington Circus Pickpocket the genie’s ring, then spin the wheel. Then follow the content on the screen to get it. 1d8 or 1d6 piercing and 1d6 Thunder damage. Also grants a boomerang feature when thrown, and explodes for Thunder damage. Grants a bonus to movements speed, and it shines light.
"Orphic Hammer" iconOrphic Hammer Act 3 Raphael’s Palace Given as part of the deal with Raphael, or you can steal it from his palace. Advantage on spell-saving throws. Mainly a quest item similar to the "Spear" iconSpear of "Darkness" iconDarkness.
"Silver Sword of the Astral Plane" iconSilver Sword of the Astral Plane Act 3 Voss (Sewers) Awarded as part of the Githyanki storyline with Voss, who you can find first in the Sharess Caress, and his final spot in the Sewers A 2d6 weapon with 1d6 psychic damage rolls. Also grants buffs to Githyanki wielders. And grants an advantage on INT, CHA, and WIS rolls. Cannot be charmed, and resistant to psychic damage.
"The Blood of Lathander" iconThe Blood of Lathander Act 1 Githyanki Creche There’s a small statue puzzle in the Inquisitor’s Chambers of the Githyanki Creche missions. Solve the puzzle, then obtain The Blood of Lathander, and escape with your lives too. One-handed mace that comes with "Sunbeam" iconSunbeam, and blind to undead creatures with a built-in light source. It is very OP in Act 2.
"Shar’s Spear of Evening" iconShar’s Spear of Evening ("Spear of Night" iconSpear of Night) Act 2 Gauntlet Of Shar Complete the Shar Trials, then head into the Library and grab the weapon. It’s a blue weapon, which can come legendary depending on your answers to the Nightsong Quest. Basically a weapon-enhanced spear at legendary quality.
"Viconia's Walking Fortress" iconViconia’s Walking Fortress Act 3 House of Grief Unlocked as part of the "Shadowheart" iconShadowheart storyline in Act 3. "Shield" iconShield that grants 3 AC, !Reflective "Shield" iconShield, "Warding Bond" iconWarding Bond that grants resistance ac and saving throw bonuses to an Ally. You also get Rebuke of the Mighty, which replaces Shield Slam with a Force modifier damage roll and can still make enemies Prone.

Not that there is some exclusivity for some of these items. The Baldurian items seem largely Wyll themed, and so, you will likely need him in your camp or party at the very least to progress them.

Also, the Orin fight in Act 3 can give you two legendaries. However, her loot table seems bugged, as it seems you can only loot one of the legendary daggers from her corpse if the fight ends. If you can loot her mid-combat, and then loot her again, you seem to be able to get both . If you’re playing the Dark Urge, and win the modified version of this fight, then it seems you can only get one of those legendary daggers. It’s something worth noting.

Lastly, some of the legendaries involve you either taking or refusing and turning against Raphael. If you need any more context about that decision, you can check out our Raphael Deal page for context, consequences and outcomes.

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Guide Information
  • Publisher
    Larian Studios
  • Platforms,
    Mac, PC, PS5, XB X|S
  • Genre
    Adventure, RPG
  • Guide Release
    6 April 2023
  • Last Updated
    14 June 2024
    Version History
  • Guide Author

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Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. The seemingly endless possibilities and numerous choices that you can make throughout your journey make a helping hand always welcome, and that’s where we come in! This guide features the following:

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