The Rescue the Gnome Quest in Baldur’s Gate 3 can be acquired by approaching a windmill which is located to the north of the Blighted Village, then you’ll find a Gnome named Barcus and he has been tied up to the windmill by some local goblins. Here you’ll have to find a way to get rid of the goblins and bring the windmill to a stop in order to free him. We’ll take you through the necessary steps to completion and how to deal with the goblins.
How to Start the Rescue The Gnome Quest in Baldur’s Gate 3¶
In order to begin this quest you’ll need to progress through the story until you make it off the ship and find yourself on the Wilderness Map which is where the majority of Act 1 takes place. Here you’ll want to make your way to the Blighted Village which is located in the center of the map, then you’ll want to make your way up the northwest of the village until you stumble across a windmill. Alternatively, you can head east from the Goblin Camp if you’ve traveled there first.
As you close in on the windmill the quest will pop up and you’ll have two choices, fight the gnomes off or pass a persuasion skill check to cause them to retreat on their own accord. If you really don’t want to bother with a battle, then you can keep reloading your save until you win. However, it’ll probably be quicker to participate in the battle depending on your stats.
How to Rescue the Gnome in Baldur’s Gate 3¶
If a battle occurs, then you’ll want to focus all your attention on the leader Fezzerk, as if you take them down, then the others will retreat which makes your life a lot easier as you get to save a lot of your resources. Once you’ve tracked down Fezzerk’s location, slowly bring your strong melee characters towards them whilst firing long-range spells, such as Eldritch Blast or Witch Bolt to gradually deplete their health. This will allow your melee characters to simply finish Fezzerk.
How to Stop the Windmill in Baldur’s Gate 3¶
After the Gnomes have been dealt with you’ll want to enter the windmill via the hole in the broken wall, then you’ll see two levers near the cogs which are “Brake Lever” or “Release Brake Lever”. Simply interact with the brake lever, then head back outside and speak with Barcus and free him. If you ask for a reward after freeing him, then you’ll now be informed that he has a backup somewhere around the windmill which you can have.
From here, proceed into the wooden hatch which is attached to the windmill, then you’ll find a heavy chest and a heavy backpack in the corner. Interact with them to claim the following items: Arrow of Fire, The Speedy Lightfeet, Smokepowder Satchel, Gold and Camp Supplies.
Rescue the Gnome Rewards¶
If you can rescue the Gnome successfully, then, you will later find the Gnome as part an extended side quest in act 2 and 3. It’s an added character that affects those storylines but isn’t 100% necessary to have. So, it doesn’t really matter what you do. It’s a nice reward for good playthroughs to see a full side quest story arc blossom into something a little more deeper than your standard discoverable side quest.
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