The Chamber of Insight is the third puzzle in the Wyrmway area of Baldur’s Gate 3. Those entering the room will find three ghosts at the end of a corridor, and to determine the one to hit, you need to figure out who is the sussy one. The way to do that is through books. So, here’s a walkthrough on the Chamber of Insight puzzle in Baldur’s Gate 3.
How to Solve the Chamber of Insight Puzzle in Baldur’s Gate 3¶
The way to solve the Chamber of Insight puzzle is by throwing heavy items at the books flying around the room. Enter turn-based mode and throw something like a spare book you might still have lying around in your bags. If you throw weapons you might deal damage to them, and in doing so, destroy the books in the process.
Once you have the books, you can read each book, which is typically an autobiography of the ghosts at the end of the room. Each one will tell you their thoughts about how to manage the growth of cities, and deal with warfare in cities.
To cut things short, the sussy ghost is Suelto. He developed a very exterminate the people and the ideology mindset so you can never be harmed by them again. In the Amps Memoirs book, you find that he finds Suelto to be the crueler one. Go to the end after room, slash Suelto, and you’ll complete the challenge.
Once again, if you fail the tasks, the statues will spawn Fallen Champions, adding some more enemies for you to defeat as punishment of your actions.
Once you’ve chosen the right ghost to fight, or defeated the spirits, you can move on to the next puzzle in the Wyrmway.
Read More:
No Comments