Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

Baldur's Gate 3

Baldur's Gate 3 Lightning Charges Explained

By
Craig Robinson

Baldur’s Gate 3’s Act 1 has several blue items you can get your hands on that award players with lots of perks. The vast majority of them have some form of connection to Lightning Charges. The Lightning Charges in Baldur’s Gate 3 is a handy tool for generating bonus lightning damage on attacks and can have some really great synergy for early game damage. Moreso, there are lots of items that grant charges, and others you can use to spend those charges for added bonuses or other effects. Let’s take a look at the Lightning Charge mechanic and items in Act 1, how to use them, and great pairings and synergies.

Baldur’s Gate 3 Lightning Charges Explained

(1 of 2) There are two types of Lightning Charges boots in BG3, both are fairly easy to acquire.

There are two types of Lightning Charges boots in BG3, both are fairly easy to acquire. (left), The Lightning Charge Amulet is BiS for Storm Sorcery and Temepst Clerics in Act 1. (right)

Lightning Charges is a stacking mechanic you can get your hands on in Baldur’s Gate 3. These come from a variety of items. Three of them come from the Rescue The Grand Duke quest, and some boots from the cellar underneath the Windmill in the "Blighted Village" iconBlighted Village and in the "Shattered Sanctum" iconShattered Sanctum. Bear in mind you can only take one weapon from the Grand Duke quest, so choose wisely for your party.

These items are called:

Item Type Location Effect
"The Joltshooter" iconThe Joltshooter Bow Grand Duke Quest Two charges when you deal damage
"The Sparky Points" iconThe Sparky Points "Spear" iconSpear Grand Duke Quest Two charges when you deal damage
"The Spellsparkler" iconThe Spellsparkler "Staff" iconStaff Grand Duke Quest Two charges when you deal damage
"The Speedy Lightfeet" iconThe Speedy Lightfeet Boots "Blighted Village" iconBlighted Village Windmill Three charges when you use a "Dash" iconDash skill
"The Watersparkers" iconThe Watersparkers Boots "Shattered Sanctum" iconShattered Sanctum, near Minthara Three charges when you start your turn in electrified water.
"The Sparkle Hands" iconThe Sparkle Hands Gloves Decrepit Sanctuary (X: 93, Y:210) Grants Lightning Charges on unarmed attacks. Gain advantage while having charges against enemies using metal armor.

For the most part, the weapons provide you with stacks of Lightning Charges. Meanwhile, the Speedy light feet grant lightning charges on dashes, while the Watersparkers gain charges by standing on electrocuted water. They also electrocute water too. We recommend Rogues, Monks, or Rangers use the Speedy Lightfeet. Sparky Points for casters, and Watersparkers for martial classes and Clerics.

Moreso, there are items that you can find in the game that also offer players ways to consume all of their lightning charges. These are:

Item Type Location Effect
Blast Pendant Necklace Petrified Drow near the Selunite Chapel in the "Underdark" iconUnderdark, accessed via the Moon Puzzle. Consume charges to empower your next lightning spell or cantrip.
Jolty Vest Chest Awarded after certain completions of the Missing Shipment in Zhentarium hideout Attackers must take a dex saving throw if they attack a user with Lightning Charges. Otherwise, they are shocked.
The Life Bringer "Helmet" iconHelmet Blurg the trader at the "Ebonlake Grotto" iconEbonlake Grotto in the "Underdark" iconUnderdark Gain 3 temporary hit points when you gain a lightning charge.
The Protecty Sparkswell Chest Inside the Gilded Chest along the trap pathway high above the "Grymforge" iconGrymforge dock area. Gain 1 to AC and saving throws while you have Lightning Charges.
"The Real Sparky Sparkswall" iconThe Real Sparky Sparkswall "Shield" iconShield In a Heavy Chest in the "Grymforge" iconGrymforge Consume 4 charges to create a lightning aura that jolts nearby enemies and deals 1d6 lightning damage to each enemy hit.

Some of these items have incredible synergy. A great example of this is the Blast Pendant, as that is a BiS (Best in Slot) Act 1 item for Storm Sorcery or Tempest Clerics. The Life Bringer is also very good when paired with the Waterpsarkers or Speedy boots, and you can throw in the Jolty Vest too. There are other synergies too, it just depends on how your party composition is formed, and what items you want certain classes to use.

Read More:

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Larian Studios
  • Platforms,
    Mac, PC, PS5, XB X|S
  • Genre
    Adventure, RPG
  • Guide Release
    6 April 2023
  • Last Updated
    14 June 2024
    Version History
  • Guide Author

Share this free guide:

Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. The seemingly endless possibilities and numerous choices that you can make throughout your journey make a helping hand always welcome, and that’s where we come in! This guide features the following:

Get a Gamer Guides Premium account:

Quick sign up

Already have an account?

Quick log in

Forgot?

Don’t have an account?