Portrait |
Description |
|
Sword masters that also know how to use magic. Only a handful of them exist in the Netherworlds. Although they are demons, they have a strong sense of loyalty and will die if they break a sword oath. It’s said that they can see the future using a power called the Zone. |
In order to unlock the Magic Knight, you will need both a Rank 3 Fighter and a Rank 3 Mage. The Magic Knight is a melee unit that will work on exposing elemental weaknesses of enemies. Their unique Evility, Elemental Force, reflects their elemental resistances onto their elemental attacks. Basically, the higher their resistances, the stronger their elemental attacks will be. Thus, you should build a Magic Knight around their elemental resistances, teaching them all of the elemental spells, too. They are great with both a sword and staff, but it might be better to stick with a sword. You see, the Magic Knight’s unique skills are elemental versions of the sword skills, with her learning them as you learn the weapon mastery skills. So, you need to use a sword to learn those skills.
Move |
Jump |
Range |
Throw |
Counter |
Critical |
4 |
15 |
1 |
4 |
1 |
5% |
Resistances¶
Fire |
Ice |
Wind |
20% |
20% |
20% |
Star |
Fist |
Sword |
5% |
0% |
20% |
Axe |
Staff |
Monster |
20% |
20% |
-20% |
Stat Aptitudes¶
– |
Magic Knight |
Dark Knight |
Rune Knight |
Mega Knight |
Force Knight |
Space Knight |
HP |
100% |
105% |
110% |
115% |
120% |
125% |
SP |
110% |
115% |
120% |
125% |
130% |
135% |
ATK |
110% |
115% |
120% |
125% |
130% |
135% |
DEF |
90% |
90% |
95% |
95% |
100% |
100% |
INT |
110% |
115% |
120% |
125% |
130% |
135% |
RES |
90% |
90% |
95% |
95% |
100% |
100% |
HIT |
90% |
90% |
95% |
95% |
100% |
100% |
SPD |
70% |
70% |
75% |
75% |
80% |
80% |
Weapon Masteries¶
– |
Magic Knight |
Dark Knight |
Rune Knight |
Mega Knight |
Force Knight |
Space Knight |
Fist |
E |
E |
E |
E |
E |
E |
Sword |
B |
B |
B |
A |
A |
A |
Spear |
C |
C |
C |
C |
C |
C |
Bow |
C |
C |
C |
C |
C |
C |
Gun |
E |
E |
E |
E |
E |
E |
Axe |
C |
C |
C |
C |
C |
C |
Staff |
B |
B |
B |
B |
A |
A |
Armor |
C |
C |
C |
C |
C |
C |
Skills¶
All of the Magic Knight’s skills are learned at the same time as the sword’s weapon mastery skills.
Skill |
Unlock |
Notes |
Flame Slash |
Sword Mast 1 |
Fire element |
Killer Storm |
Sword Mast 3 |
Wind element |
Demon Ice Fang |
Sword Mast 7 |
Ice element |
Biting Ice Blade X |
Sword Mast 15 |
Ice element |
Heavenly Red Slice |
Sword Mast 25 |
Fire element |
Dimension Slash M |
Sword Mast 50 |
Star element |
Evilities¶
The Magic Knight’s unique Evility, Elemental Force, reflects their resistance value onto their elemental attacks. This essentially means the higher the Magic Knight’s resistance, the more powerful their attacks will be. Since the Magic Knight starts with good Fire/Water/Wind resistances, an almost full stack of the elemental Innocents will be enough to max them out and make all of their elemental attacks deal maximum damage. Elemental Rise will increase all of the resistances, except for star, by 25%. This is great to have while going through the story, but once you get a full stack of the elemental Innocents, this is useless. For other classes, though, it can still be good.
Mana Blade will make it so 20% of the user’s INT will be added to the attacking power when using a normal attack. Honestly, this sounds like a good Evility, but units with high INT will probably be using skills a lot more than normal attacks. Oracle Sword will have the unit recover 5% of their max SP when attacking normally. Again, this isn’t bad for the beginning portions of the game, but once you reach the later stages, SP won’t be much of a factor. Spirit Protection is similar to Elemental Rise, except it gives 10% resistances to allies, except for star. Spirit Gun adds the element of the unit’s highest resistance to a non-elemental attack. This requires a high elemental build, which will probably be a Magic Knight, and they will likely always be using elemental attacks.
Evility |
Slots |
Effect |
Req |
Elemental Force |
Unique |
Reflect element value onto elemental attacks |
Default |
Elemental Rise |
3 |
Increases resistances to all elements except star by 25% |
Rank 2 Magic Knight |
Mana Blade |
3 |
Increases attack when attacking normally by 20% of INT, with a sword equipped |
Rank 3 Magic Knight |
Oracle Sword |
3 |
When attacking normally, recover 5% of max SP |
Rank 4 Magic Knight |
Spirit Protection |
4 |
Increases resistances of all allies on map to all elements except star by 10% |
Rank 5 Magic Knight |
Spirit Gun |
4 |
When using a non-elemental attack, add element of unit’s highest resistance |
Rank 6 Magic Knight |
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