Portrait |
Description |
|
Female mages are naturally gifted with talent. The Magic Organization in Magitopia provides little girls who can become witches a special ribbon at a young age. The ribbon on their head receives info on new magic, so they don’t ever have to study. |
The Witch is basically the sister to the Magician, as they are primarily a magic-using class. Because of this, they have high SP, INT and RES aptitudes/stats, so they should not be anywhere on the front lines. Instead, they should be behind the other, slinging spells at their enemies. Similar to the Magician, their elemental resistances are determined on creation, as they can pick which of the three elements in which they want to specialize. Doing this will also determine the elemental spells they learn (up to the Tera tier), with the other elements requiring the Skill Training Squad.
Unlike the Magician, who uses more SP in order to deal more damage, the Witch’s unique Evility (Magic Moderation) makes so she uses 50% less SP for her skills. Of course, this means her spells will deal less damage than the Magician’s, but she will be able to use more of them before running out of SP. Since they use less SP, that means the Witch is a great caster to have in the beginning of the game, when you might not have an overabundance of the resource.
Move |
Jump |
Range |
Throw |
Counter |
Critical |
4 |
15 |
1 |
3 |
0 |
4% |
Resistances¶
Fire |
Ice |
Wind |
See above |
See above |
See above |
Star |
Fist |
Sword |
0% |
-10% |
-10% |
Axe |
Staff |
Monster |
30% |
50% |
-10% |
Stat Aptitudes¶
– |
Red Mage |
Green Mage |
Blue Mage |
Star Mage |
Prism Mage |
Galaxy Mage |
HP |
70% |
70% |
75% |
75% |
80% |
80% |
SP |
110% |
115% |
120% |
125% |
130% |
135% |
ATK |
70% |
70% |
75% |
75% |
80% |
80% |
DEF |
85% |
85% |
90% |
90% |
95% |
95% |
INT |
120% |
125% |
130% |
135% |
140% |
145% |
RES |
110% |
115% |
120% |
125% |
130% |
135% |
HIT |
110% |
115% |
120% |
125% |
130% |
135% |
SPD |
100% |
105% |
110% |
115% |
120% |
125% |
Weapon Masteries¶
– |
Red Mage |
Green Mage |
Blue Mage |
Star Mage |
Prism Mage |
Galaxy Mage |
Fist |
D |
D |
D |
D |
D |
D |
Sword |
D |
D |
D |
D |
D |
D |
Spear |
D |
D |
D |
D |
D |
D |
Bow |
C |
C |
C |
C |
C |
B |
Gun |
C |
C |
C |
C |
C |
B |
Axe |
E |
E |
E |
E |
D |
D |
Staff |
B |
B |
B |
B |
A |
A |
Armor |
D |
D |
D |
D |
C |
C |
Skills¶
Skill |
Unlock |
Notes |
Astral Impact |
Lv 10 |
– |
Energy Potion |
Lv 30 |
Recovers own SP |
Evilities¶
The Witch’s unique Evility, Magic Moderation, makes it so her skills use 50% less SP, making a Witch a great option to have in the early portions of the game. Some of the Evilities you will want to put on the Witch will be similar to the ones you put on the Magician. Concentrate is great if you’re using single target skills, since it will increase the damage of those by 100%. Attack Weakness will increase the damage (50%) of attacks that exploit the elemental weakness (it has to be negative). If you wish to increase the range of your spells, you could use Enlarge, although they will use 50% more SP.
As far as other unique Evilities go, Elemental Force will make it so your elemental resistance value is reflected onto your elemental attacks. Twin Head will make it so they attack twice, as long as they don’t move on their turn. If you are using the area-of-effect versions of spells, then Mass Blaster will increase the damage by 10% per target in that area attack. You could also throw in Magic Bundle, which increases the power of skills by 30%, at the expense of using 50% more SP.
Evility |
Slots |
Effect |
Req |
Magic Moderation |
Unique |
50% less SP used for skills |
Default |
Mind Mastery |
2 |
SP Aptitude increases by 10% |
Rank 2 Witch |
Expand |
3 |
Increases magic range by 1 |
Rank 3 witch |
Damage Convert |
3 |
Increases INT by 10% when damaged by skills |
Rank 4 Witch |
Magic Collection |
4 |
Recover 10% of skill’s cost when defeating an enemy with a skill |
Rank 5 Witch |
Overflowing Magic |
5 |
When remaining SP is 50% or less, skills do 30% more damage |
Rank 6 Witch |
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