Portrait |
Description |
|
Giant beasts that mostly live deep in the forests. They’re believed to be violent, but they’re beloved protectors of the forest. They can swallow anything with the mouth on their stomach. They’re known for producing famous chefs and food critics, including Overlord Savarin. |
The Bear class is unlockable once you reach Episode 8, where you will have a quest called Are We Friends? in the Quest Shop. This requires you to turn in any three Muscle items. There’s no doubt that the Bear is more of a tank-like monster class, as you can see from its high HP stat and aptitude. Combine this with its unique Evility, and you can have a Bear that tanks, gets a lot of attack from being attacked and turning that around on the enemies. Due to having a much higher ATK and HIT aptitude than its other stats, it’s best to stick with the ATK Monster weapon.
Move |
Jump |
Range |
Throw |
Counter |
Critical |
4 |
15 |
1 |
7 |
3 |
8% |
Resistances¶
Fire |
Ice |
Wind |
-25% |
50% |
-25% |
Star |
Fist |
Sword |
0% |
0% |
-30% |
Spear |
Bow |
Gun |
0% |
-20% |
10% |
Axe |
Staff |
Monster |
40% |
0% |
10% |
Stat Aptitudes¶
– |
Grizzly |
Dirty Bear |
Owlbear |
Bigfoot |
Yeti |
Orangadang |
HP |
130% |
135% |
140% |
145% |
150% |
155% |
SP |
70% |
70% |
75% |
75% |
80% |
80% |
ATK |
115% |
120% |
125% |
130% |
135% |
140% |
DEF |
90% |
90% |
95% |
95% |
100% |
100% |
INT |
90% |
90% |
95% |
95% |
100% |
100% |
RES |
90% |
90% |
95% |
95% |
100% |
100% |
HIT |
110% |
115% |
120% |
125% |
130% |
135% |
SPD |
70% |
70% |
75% |
75% |
80% |
80% |
Weapon Masteries¶
– |
Grizzly |
Dirty Bear |
Owlbear |
Bigfoot |
Yeti |
Orangadang |
ATK Monster |
C |
C |
C |
B |
B |
B |
INT Monster |
D |
D |
D |
C |
C |
C |
Armor |
C |
C |
C |
C |
C |
C |
Skills¶
Skill |
Unlock |
Notes |
Cyclone Claw |
Lv 8 |
Wind element |
Come Come Bear |
Lv 24 |
– |
Darkness Release |
Lv 48 |
– |
Hyper Suction |
Lv 96 |
– |
Roaring Demon |
– |
Magichange; Inflicts Paralysis and Shrink |
Sanzu River Falls |
Lv 300 |
Magichange; Ice element |
Evilities¶
The Bear’s unique Evility is called Rage Charge, which increases their attack by the number of attacks received x5%. If your character gets hit a lot, then this would be a perfect Evility for them. Best Condition increases the unit’s stats by 10% when their HP is full. Honestly, this isn’t a worthwhile Evility, since during the main game, your HP isn’t likely going to stay full, plus only a 10% boost to stats is not that good, especially for three slots. Wild Power increases the unit’s max HP by 50%, but at the expense of lowering their INT and RES by 30%. While the RES hit can be bad, this might be good for a tank, and could be even better if you’re building a Prinny bomb.
Survival Instincts makes it so the unit with this cannot be deathblowed. This doesn’t seem to be too pertinent during the main story and postgame maps, but it can be extremely useful in the Item World, since all the maps there are random and you never know when you’ll have a Deathblow Geo Effect. Hunting makes the unit fully recover both HP and SP, whenever they defeat an enemy with a normal attack. If you’re defeating enemies with normal attacks, they are likely weaker than you are, as you should probably be using skills. This might be a nice Evility, though, for going through the Item World. Power of Adversity makes it so the unit gets a 5% damage increase for every 10% HP they lose.
Evility |
Slots |
Effect |
Req |
Rage Charge |
Unique |
Increases attack by number of attacks received x5% |
Default |
Best Condition |
3 |
Increases stats by 10% when HP is full |
Rank 2 Bear |
Wild Power |
3 |
Increases max HP by 50%, but decreases INT and RES by 30% |
Rank 3 Bear |
Survival Instincts |
3 |
Cannot be deathblowed |
Rank 4 Bear |
Hunting |
4 |
Fully recover HP and SP when defeating an enemy with normal attack |
Rank 5 Bear |
Power of Adversity |
4 |
For every 10% of HP lost, increases damage dealt by 5% |
Rank 6 Bear |
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