Portrait |
Description |
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A character from Makai Kingdom. She is a new Overlord, is very young, has great magical powders, and her prophecies are never wrong. She normally acts cool, but can be surprisingly hotheaded. She is very proud and hates being insulted. But, she loves making fun of Zetta. |
Base Stats¶
Move |
Jump |
Range |
Throw |
Counter |
Critical |
4 |
20 |
1 |
3 |
0 |
10% |
Resistances¶
Fire |
Ice |
Wind |
25% |
99% |
50% |
Star |
Fist |
Sword |
50% |
-10% |
-10% |
Axe |
Staff |
Monster |
0% |
30% |
10% |
Battle¶
In order to unlock Pram as a playable unit, you need to complete the maps in the DLC episode titled Time Traveling. Pram is a great DLC character, with one of her best attributes being her amazing elemental resistances. She starts out at the cap of 99 Water resistance and considering she learns all of the ice spells, that makes her a candidate for the Magic Knight’s Elemental Force Evility. She also has a pretty high INT aptitude, as well as a base stat, so she should be sticking to being a magic user. Add in her pretty good unique Evility and Pram can be a force to be reckoned with in the game.
Skills¶
Skill |
Unlock |
Notes |
Freezing Prophecy |
Lv 8 |
Ice element |
Ice Mirror |
Lv 42 |
Ice element |
Frost Dragon |
Lv 80 |
Ice element |
Glass Illusion (Combo) |
– |
Combo with Zetta |
Overload¶
Pram’s Overload is called Wisdom of Ipos, which allows her to evade all attacks for two turns. There is nothing that will be able to hit her once she triggers this, so it can be a lifesaver in tense situations. She can use this to take control of an out-of-control situation, if the need arises. Other than that. though, it doesn’t really offer much of anything else.
Evilities¶
Pram’s unique Evility is called Punishing Prophecy, which lets her deal damage to a random enemy at the end of the turn. This has the potential to be completely overpowered, as a properly built Pram can simply sit back and do nothing, letting this Evility do all the work. Hoarfrost Magic is the typical elemental Evility, where water damage dealt will increase by 20% and water damage taken will be decreased by 20%. There’s really not much to say about this, but Pram’s affinity towards ice can make this Evility work very well.
Calm Response will make it so as long as the unit with this doesn’t move, their evasion becomes 50%. This could be extremely useful for a tanky character, although it might have its use for a mage. The final common Evility is called Overconcentrate, boosting special skill attack power by 50%, but their magic range becomes a diddly one. Unfortunately, range is one of the most useful tools of a magic spell, although the boost in magic attack power is nice to have.
Evility |
Slots |
Effect |
Req |
Punishing Prophecy |
Unique |
Deal damage to a random enemy at end of turn |
Default |
Hoarfrost Magic |
3 |
Increases water damage dealt by 20%, and decreases water damage taken by 20% |
500 Mana |
Calm Response |
5 |
As long as unit doesn’t move, evasion becomes 50% |
5000 Mana |
Overconcentrate |
3 |
Magic range becomes 1, but increases special skill power by 50% |
30000 Mana |
Weapon Masteries¶
Type |
Mastery |
Fist |
D |
Sword |
D |
Spear |
D |
Bow |
C |
Gun |
C |
Axe |
C |
Staff |
S |
Armor |
C |
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