Portrait |
Description |
|
Sea Angels came into being due to polluted waters. Their bodies are semi-transparent. Shy and cowardly, they usually travel in groups. They usually stay underwater except to feed. When they eat, they release buccal cones from their heads, grab their food, and pull it underwater. |
The Sea Angel is unlockable once you reach Episode 6, when a quest titled Living Conditions appears in the Quest Shop. To complete it, you need to turn in any healing item that heals percentage. There’s no doubt, especially when you look at their Evilities, that the Sea Angel is a support class. Despite this, though, they can also function as a mage, since they have high INT, or a healer because of their high RES. All but one of their unique skills is ice elemental, so you will want to be careful about enemies with ice protection. The biggest takeaway from the Sea Angel are their Evilities, with each one of them increasing something for your allies, just for having the unit with the Evilities on the map.
Move |
Jump |
Range |
Throw |
Counter |
Critical |
4 |
25 |
3 |
5 |
2 |
3% |
Resistances¶
Fire |
Ice |
Wind |
-75% |
50% |
25% |
Star |
Fist |
Sword |
0% |
-20% |
10% |
Spear |
Bow |
Gun |
-20% |
-20% |
0% |
Axe |
Staff |
Monster |
0% |
40% |
20% |
Stat Aptitudes¶
– |
Clio |
Euterpe |
Thalia |
Urania |
Polyhymnia |
Erato |
HP |
70% |
70% |
75% |
75% |
80% |
80% |
SP |
100% |
105% |
110% |
115% |
120% |
125% |
ATK |
90% |
90% |
95% |
95% |
100% |
100% |
DEF |
100% |
105% |
110% |
115% |
120% |
125% |
INT |
110% |
115% |
120% |
125% |
130% |
135% |
RES |
120% |
125% |
130% |
135% |
140% |
145% |
HIT |
100% |
105% |
110% |
115% |
120% |
125% |
SPD |
80% |
80% |
85% |
85% |
90% |
90% |
Weapon Masteries¶
– |
Clio |
Euterpe |
Thalia |
Urania |
Polyhymnia |
Erato |
ATK Monster |
D |
D |
D |
D |
D |
C |
INT Monster |
C |
C |
C |
B |
B |
B |
Armor |
C |
C |
C |
C |
C |
C |
Skills¶
Skill |
Unlock |
Notes |
Bubble Cutter |
Lv 8 |
Ice element |
Water Guillotine |
Lv 24 |
Ice element |
Buccal Cones |
Lv 48 |
Absorbs HP |
Niflheim |
Lv 96 |
Ice element |
Cold Rain |
– |
Magichange; Ice element |
Ice Dancer |
Lv 300 |
Magichange; Inflicts Charm; Ice element |
Evilities¶
The Sea Angel’s unique Evility, Lovely Song, will increase the stats of all allies on the map by 3%. Of course, this stacks, so you can have multiple units with this Evility out on the map to get a bigger boost. Happy Song increases the EXP earned by all allies on the map by 30%. This should be on at least one character at all times while going through the game, with more possibly getting it to have more EXP. Once you reach the endgame, you might still need it, but it won’t be as important. Fortune Song is the same as Happy Song, but with Mana instead. The same thing said above can apply to this one, too.
Cute Song increases the recovery amount of all allies on the map by 50%. If your team needs more healing to stay alive, then this can be a good Evility for you. Charmy Song increases the team attack rate for all allies on the map by 10%. If you use a lot of team attacks, then this could be a decent addition, since all allies will get a boost from it. Lucky Song will increase the critical rate of all allies on the map by 5%. This is nice for all allies, as everyone can benefit from it. Unfortunately, once you unlock curry, it becomes useless, as you can always get 100% critical rate from that.
Evility |
Slots |
Effect |
Req |
Lovely Song |
Unique |
Increases stats of all allies on map by 3% |
Default |
Happy Song |
5 |
Increases EXP earned by all allies on map by 30% |
Rank 2 Sea Angel |
Fortune Song |
5 |
Increases Mana earned by all allies on map by 30% |
Rank 3 Sea Angel |
Cute Song |
5 |
Increases recovery amount of all allies on map by 50% |
Rank 4 Sea Angel |
Charmy Song |
5 |
Increases team attack rate of all allies on map by 10% |
Rank 5 Sea Angel |
Lucky Song |
5 |
Increases critical rate of all allies on map by 5% |
Rank 6 Sea Angel |
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