Boss Fight - Kjotve the Cruel¶
Phase 1¶
The fight begins with Kjotve charging at you without any weapons, but don’t be fooled; he still packs a mean punch, and one which is unblockable. Rather than attempting to block, make use of dodge and roll as often as possible, but try not to spam them lest you run out of stamina. The last thing you want is to have no ability to evade Kjotve’s devastating hits.
As soon as you’ve evaded an incoming attack with dodge or roll, retaliate with a few swift strikes and then get out of the way before Kjotve has time to land another hit. As soon as you’re far enough away, try to get in a few shots with your bow, preferably headshots, to weaken Kjotve without the risk of being hit by a sudden strike. When you take out about a quarter of Kjotve’s health, he’ll pick up his two one-handed axes.
Naturally, Kjotve is much more deadly when wielding his axes, and not just in melee. Your bow will be less effective from now on, as Kjotve has the ability to parry incoming arrows with his axes. An ability he seems to have had quite a lot of practice with. Instead, you’ll need to try to get in a few light strikes whenever he’s done with a special attack. As with Rikiwulf, Kjotve is especially vulnerable at this time, and won’t be able to respond to any attack within 1 - 2 seconds of executing a special attack.
In terms of special attacks while dual-wielding two one-handed axes, Kjotve will incorporate a charge attack which culminates with him attempting a high knee to the face. This is easily avoidable with a quick dodge to the side, as you experience the joy of watching Kjotve knee the air in vain. Kjotve will now swing both axes rather laboriously, marked by the same red flash animation as all of his other attacks.
The main attacks you’ll have to look out for are his basic swing attack, which begins with one swift strike with one axe, followed by a sweeping attack with both axes at the same time. This occurs within one second, so you’ll need to be ready to evade whenever he’s close. The other is a special attack which consists of him charging directly at you, culminating in him slamming both axes at the ground. This causes you to lose balance, throwing you to the floor and dealing minor damage. You’ll need to perform a full roll to ensure that you avoid it.
Phase 2¶
When you bring Kjotve down to about half of his health, he’ll charge you and throw you into a nearby pit, where the second phase of the fight will take place. You’ll have access to a few more cloudberry bushes down here so if you’re running low on health, be sure to pick them. Kjotve will continue executing the attacks described above, but down here he’ll also introduce another. This comes in the form of picking up the surrounding corpses, charging directly at you with them, and using them to knock you over or inflict moderate damage. If he gets within melee range this will become essentially impossible to evade.
Thankfully this attack is easily recognised at its inception. It’s difficult to miss Kjotve picking up a corpse and charging at you. When he does, be sure to avoid being trapped in any corners; you’ll need to roll out of his way to ensure that you’re not hit with the corpse. If you are hit with it, he’ll often follow this attack with a combination of heavy or light strikes which can inflict a great deal of damage, so it’s important to get out of the way as soon as possible.
Kjotve is rather fond of spamming this new attack, but he’ll sometimes mix it up by simply throwing a corpse at you from afar. You won’t have time to take advantage of this once dodged, but as with the others, as soon as he’s done he’ll become vulnerable for a couple of seconds. Use this opportunity to strike him a few times with light attacks. Attempting a heavy attack is viable if you get the timing right, but getting it wrong will result in you being locked in an attack animation, exposing you to Kjotve’s high damage attacks.
Toward the end of the fight Kjotve will begin to tire, opening him up to being stunned. A combination of light attacks will stun him fairly easily when he’s within the last quarter of his health, so be ready to take advantage of this by performing a finishing move while he’s stunned. Just one of these at this stage should finish him off for good. When he’s dead, a cutscene will follow.
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