The Druid is one of the classes in Diablo 4 that has access to a various forms of upfront damage, or casting magical spell. The class has one of the most varied playstyles to date! However, the Druid is very weak early, and will require some heavy investment to make it work. Although, when you get the ball rolling, there’s so many builds for the Druid, most of them become very powerful and meta defining too. Don’t believe, us? Check the Diablo 4 Tier List as evidence. If you’re in the market for the Druid, then here are the best Diablo 4 Druid builds for Season 1.
Best Diablo 4 Druid Builds in Season 1¶
The Druid is quite a slow and weak class early on, with the damage notoriously weak. However, this class can get incredibly creative, essentially allowing themed passives to synergize with other spell types, as well as the class with the most legendaries that grant rank skills, which is very good the more attack power you get, which other classes don’t have. Moreso, the Druid’s Spirit Animal Boon buffs offers a lot of modifiable Lucky Hit, survivability and Crit other classes don’t get, which makes these slow levelers scale very well as you level through the game and reach the end game. So, the Druid is going to be very weak early. but the end game builds are very interesting and impressive.
If, after reading this you’re concerned about leveling, we have a dedicated page for Diablo 4 Druid leveling builds, helping you through that ordeal.
Best Druid Builds in Diablo 4 Ranked¶
Tornado Druid Build: A build that focuses on lock on Tornados, lots of spirit regen crit ramping, and tankyness to make you one of the tankiest casters in the game. Its very simple, yet effective playstyle that you can run. The idea is you get lots of ramping damage via crit chance, crit damage when you have the right Grizzly Rage legendaries, and then you bolster you magic damage via paragon to make one of the strongest builds within a ult window in the game. However, you do need Tempest Roar to get this working, which makes it a very legendary and unique reliant build, just like the Lightning Storm Build.
Storm Beast Build: The Storm Beast build heavily relies on legendary items to convert storm skills into !Werewolf skills, similarly to the Earth Bear build above. The objective is to combine these skills using legendary aspects, allowing you to utilize tornadoes to target and eliminate both bosses and packs of enemies. By incorporating critical hit bonuses and resource amplification from the !Werewolf tree, you can maximize the effectiveness of the tornadoes. This build requires specific legendary items to function optimally. But, to get there,m you need the Nature’s Savagery, which allows your !Werewolf skills to get Storm skill bonuses, which means all those Storm focused passives in the tree allow your !Werewolf to summon lightning storms, and, more importantly generate Vuln opportunities you don’t get in your kit. This is great, as it solves a hole in the build. Combine that with Mad Wolf’s Glee unique chest piece, granting +2 Ranks to !Werewolf skills allows Shred to have an easy accessible Rank 7 power advantage. Throw in the Storm Companion unique, and your pet wolves that ramp with your crit also grant storm skills. Overall, your !Wolf form is going to get lots of additional sources of damage, and even more crit, and Vuln to make this build very strong. But one again, it’s a very expensive and luck dependent build.
Pulverize WereBear: The Pulverize Bear build is known for its exceptional tankiness and the ease with which it can unleash Overpower burst windows. While you can play this build early on, it lacks significant damage output and has a slow time to kill. However, it provides excellent protection. As you progress further into the game, you can transition some of your Earth skills into Bear skills, such as Aspect of the Ursine Horror, granting improved burst area-of-effect (AOE) options to Pulverize, and enhancing your single-target damage, much like the !Werewolf gains access to Storm skills. It also means your core skill benefits from the Fortify buffs Earth builds get, increasing your damage on Pulverize, which is easy to maintain, thanks to the Bear’s natural Fortify Buffs, damage reduction, and other skills like Earthen Bulwark. In other words, you start of tanky, yet weak, and the later your progress you get even more tanky, and get to convert that tankyness into Damage. You can also get the Unique chest piece called Insatiable Fury, which adds +2 ranks to all Werebear skills, which means you can access Rank 7 Pulv, and improve your Trample, and Grizzly Rage. There’s also Vasily’s Rage, which turns all earth skills into Bear skills, and each one grants Fortify. Impressive really, but, that some heavy end game RNG you need. It’s going to be a very strong, and very tanky build for all forms of end game content when you get the ball rolling.
Lightning Storm Build: The Storm build can either use Lightning Storm followed by Cyclone, Cataclysm, and other nature magic. This allows the playstyle to do lots of single and AOE damage. There is also a Tempest Roar build, offering the player to gain bonuses to their Lightning Storm Ranks, and also benefit from the !Werewolf Critical Strike modifiers via poison modifiers, which help its end game performance via the Paragon board. Eventually, this build can have some of the highest Spirit up time, similar to Barbarians with all their resource generation, offering a playstyle that can stand and channel lightning storm for as long as possible destroying everything from bosses to huge packs alike. This build shot up the rankings recently, since Lightning Storm got major buffs towards the end of Season 0, and, the other builds got nerfed. Not to mention the Cataclysm version is better too, largely thanks to even stronger buffs to the spell, as Blizzard want more players to switch to Cata, and stop taking Grizzly Rage whenever possible, so, even the the cheaper version is great.
Landslide: This build revolves around the use of Companions to generate Terramotes, apply status effects, gain critical hits, and inflict vulnerability, among other benefits. Once you accumulate enough Terramotes, you can unleash Landslide, a highly potent nuking skill that serves as your main damage dealer. Landslide provides excellent burst opportunities against bosses, while your lightning melee attack passively clears mobs. Add in better talents, some more Fortify, and unique and legendary powers like Vasily’s Prayer, which grants bonus Fortify and merge Earth and Bear skills into one, alongside random drops for Landslide focused effects, and this build gets going fairly easily from the lower levels of the end game features, while remaining tanky. Eventually, The Earth Bear build takes over, but, this is likely the go to build that you transition into the earth build with, presuming you get the right legendary and uniques for it, especially with the new Subterranean Aspect.
Rabies Wolf: If you like the idea of a !Werewolf build, but want something considerably cheaper to play and use in the early end game and leveling, then the Rabies Wolf build is much better, but doesn’t have the same ceiling. This build relies on your Poison Creeper, Wolves, Rabies, and Shred to deal damage and spread poison. You also want random drop legendaries that allow your to auto spread Rabies to increase your pack damage, and have access to lots of early game codes powers to get Shred and your build off to a solid start. This build will take you through the leveling, and some of the end game content, but, it will eventually fall off, compared to the Storm wolf build, as its extra AOE and single target procs, and Vuln access makes it significantly better.
This concludes the Best Diablo 4 Druid Builds for Season 1, showcasing how great these builds can be if you’re willing to get the investments and go through the leveling process. There’s certainly a lot of interesting builds and playstyles, and certainly one for people to experiment with thanks to their spell type theme mergers and other crazy buffs in the skill tree. Druid is for sure up there as a great class, and one there’s still potential to figure out.
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