Vampiric Powers are the main gameplay innovation for season 2 in Diablo 4, giving characters up to five vampire-themed abilities they can use to augment their normal class skills. Vampiric Powers in general are unlocked by completing the first season quest, Blood Money, starting with Undying, and you can unlock more by spending Potent Blood, raising your Hunter Acclaim, and completing more season quests. On this page, you’ll find a list of all the vampiric powers in the Season of Blood, with information on their rank 1 stats and how to unlock them.
List of Vampiric Powers in Diablo 4¶
You’ll generally unlock vampiric powers by purchasing them for 25 Potent Blood each, with the caveat that every time you choose to unlock or upgrade a vampiric power you’re given three randomly selected powers to choose from, and whichever one you select will be unlocked, or if already unlocked, will have 1 XP allocated to it. It takes 5 XP to improve a vampiric power from rank 1 to rank 2, and 10 XP to go from rank 2 to rank 3, for a grand total of 375 XP to max a single vampiric power. There are 22 vampiric powers in the game, and you can have up to five equipped at once, depending on what Pacts you have equipped. Check out the linked pages for more information.
Vampiric Power | Effect | Unlock | Pacts |
---|---|---|---|
Accursed Touch | Lucky Hit: Up to a 22% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Vampiric Curse’s stored souls deal 100% increased damage. | Hunter’s Acclaim Tier IX | x6 |
Anticipation | Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 6% increased damage for each nearby enemy affected by your Damage Over Time effects. | 25x Potent Blood | x1 |
Bathe in Blood | While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 20% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds. | Potent Blood | x3 x3 |
Blood Boil | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. | Potent Blood | x6 |
Call Familiar | Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 40% Physical damage with a 30% chance to Stun. | Potent Blood | x3 x3 |
Coven’s Fangs | Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 26% increased damage to Crowd-Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies. | Potent Blood | x2 |
Domination | You deal 12.0% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed. | Potent Blood | x1 |
Feed the Coven | Lucky Hit: Conjuration, Companion, Minion, and Bat Familiar attacks have up to a 30% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. | Potent Blood | x1 |
Flowing Veins | You deal 30% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse. | Potent Blood | x2 x2 x2 |
Hectic | For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 1 second. | Complete Beckoning Thirst | x3 |
Hemomancy | Your attacks deal 40% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. | Potent Blood | x3 |
Infection | Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 30% Poison damage. | Potent Blood | x1 |
Jagged Spikes | Thorns have a 10% chance to deal 150% increased damage and Chill enemies for 8%. | Potent Blood | x1 x1 |
Metamorphosis | When you Evade you turn into a cloud of bats, becoming Unstoppable for 2 seconds. Enemies along your path take 80% Physical damage and are inflicted with Vampiric Curse. | Complete A Serpent Cornered | x2 x2 x2 |
Moonrise | Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 80% Basic Skill damage and 15% Movement Speed for 10 seconds | Complete Battle of Fear and Faith | x6 |
Prey on the Weak | You deal 8% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers. | Potent Blood | x2 |
Rampart | After not moving for 3 seconds, you gain a Barrier for 20% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. | Potent Blood | x1 x1 |
Ravenous | Lucky Hit: Up to a 20% chance to increase your Attack Speed by 20% of your Total Movement Speed for 6 seconds. | Complete A Witness in the Dust | x3 |
Resilience | You gain 1% Damage Reduction for each 3% Life you are missing. | Potent Blood | x2 |
Sanguine Brace | When you kill an enemy, Fortify for 3% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. | Hunter’s Acclaim Tier IV | x1 x1 |
Terror | When struck, you have a 7% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. | Potent Blood | x1 x1 x1 |
Undying | Casting Skills heals you for 1.5% Life. Double this bonus while below 50% Life | Complete Blood Money | x1 |
For more information on vampiric powers, Pacts, and Blood Harvests, check out the following pages:
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