The Spiritborn class added with the Vessel of Hatred expansion has access to four different spirit empowerments, Gorilla, Jaguar, Eagle, and Centipede. Each of these spirits are built with both using the same spirit for each skill, or mixing them up, allowing the class to be flexible and offering you a variety of builds to choose from. Let’s take a look at the full Spiritborn Skill Tree below.
Spiritborn is a flexible class with numerous builds.
Table of Contents¶
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Basic Skills¶
There are four skills to choose from here, each with three passive with the last two being a choice. Each skill is separated by their stance. So, the first one of the list is the Gorilla Stance, Rock Splitter. Then you have the Eagle Stance skill, Thunderspike. Next up is the Jaguar Stance skill, asdasdad. Finally, you have the Centipede Stance skill, Withering Fist.
Skill |
Empowerment |
Damage Type |
Description |
Rock Splitter |
Gorilla |
Physical |
Generate Vigor: 11 - Rush at a target and clobber enemies in front of you, dealing 3 damage. Your 3rd attack strikes enemies around you, dealing 5 damage. |
Thunderspike |
Eagle |
Lightning |
Generate Vigor: 9 - Quickly jab forward with a piercing strike dealing 2 damage. Your 3rd attack pierces further, dealing 5 damage and reducing your Evade Cooldown by 5 seconds. |
Thrash |
Jaguar |
Fire |
Generate Vigor: 8 - Dive at an enemy and slash into it dealing 3 damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 4 damage. |
Withering Fist |
Centipede |
Poison |
Generate Vigor: 9 - Dart at and jab an enemy several times, dealing a total of 1 damage and applying 5 Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds. |
Upgrades¶
Skill |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Rock Splitter |
Enhanced Rock Splitter: Rock Splitter increases your Block chance by 15% for 5 seconds and when you Block you gain 11 Vigor. |
Accelerated Rock Splitter: Rock Splitter increases your Thorns by 4 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies. |
Sharp Rock Splitter: Rock Splitter’s 3rd attack Knocks enemies Back and grants Resolve per enemy hit. |
Thunderspike |
Enhanced Thunderspike: Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds. |
Accelerated Thunderspike: When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable (+20% increased damage) for 2 seconds. |
Sharp Thunderspike: Thunderspike’s 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3.0 seconds. |
Thrash |
Enhanced Thrash: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash. |
Accelerated Thrash: Thrash continues its 3rd attack if cast again within 1.5 seconds. |
Sharp Thrash: Thrash’s 3rd attack grants a stack of Ferocity (attack speed +5%). |
Withering Fist |
Enhanced Withering Fist: |
Accelerated Withering Fist: Enemies Poisoned by Withering Fists deal 20% less damage. |
Sharp Withering Fist: Withering Fist’s 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit. |
Core Skills¶
Skill |
Empowerment |
Damage Type |
Description |
Crushing Hand |
Gorilla |
Physical |
Vigor Cost: 30 Lucky Hit Chance: 25% - Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 7 damage. |
Quill Volley |
Eagle |
Lightning |
Vigor Cost: 35 Lucky Hit Chance: 12% - Hurl 5 feathers that pierce through enemies, each dealing 4 damage. |
Rake |
Jaguar |
Fire |
Vigor Cost: 30 Lucky Hit Chance: 18% - Conjure claws that rake through enemies in front of you, dealing 5 damage before exploding for an additional 8 damage. |
Stinger |
Centipede |
Poison |
Vigor Cost: 40 Lucky Hit Chance: 20% - Strike a small area, dealing 12 damage to enemies within as well as all surrounding Poisoned enemies. |
Upgrades¶
Skill |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Crushing Hand |
Enhanced Crushing Hand: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life. |
Rampant Crushing Hand Crushing Hand’s damage increases by 3% for every stack of Resolve you have, up to 24%. |
Advantageous Crushing Hand: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds. |
Quill Volley |
Enhanced Quill Volley: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once. |
Rampant Quill Volley: Quill Volley’s feathers fly 50% further and converge on your target with 0.20% additional Critical Strike Chance for each point of Vigor you had on cast. |
Advantageous Quill Volley: Quill Volley hurls out 3 additional feathers and deals 10% increased damage to each enemy per hit. |
Rake |
Enhanced Rake: Casting Rake grants a stack of Ferocity. |
Rampant Rake: Rake’s Vigor cost is reduced by 2 per stack of Ferocity you have. |
Advantageous Rake: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds. |
Stinger |
Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit. |
Rampant Stinger: Stinger does 40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times. |
Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds. |
Passives¶
Skill |
Description |
Levels |
Follow Through |
Your Basic Skills deal 2% increased damage, doubled to 4% for 3rd casts. |
3 |
Vigorous |
Casting a Core Skill increases all Vigor Generation by 5% for 3 seconds. |
3 |
Balanced Exertion |
Your Core Skills cost 3% more Vigor, but deal 5% increased damage. |
3 |
Velocity |
If you’ve dealt damage within the last 5 seconds and are moving, you generate 1 Vigor per second. |
3 |
Focus Skills¶
Skill |
Empowerment |
Damage Type |
Description |
Vortex |
Eagle |
Lightning |
Cooldown: 12 seconds Lucky Hit Chance: 20% - Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 6 damage to them. |
Soar |
Eagle |
Lightning |
Cooldown: 15 seconds Lucky Hit Chance: 25% - Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 9 damage. |
Ravager |
Jaguar |
Fire |
Cooldown: 25 seconds Lucky Hit Chance: 30% - Passive: Minimum Ferocity increased by 2. Active: Unleash a savage roar, causing each of your attacks to trigger an additional 7 damage strike per enemy for 6 seconds. |
Toxic Skin |
Centipede |
Poison |
Cooldown: 15 seconds Lucky Hit Chance: 20% -** Passive:** Enemies that attack you are Poisoned for 5 damage over 3 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you unhindered for 5.0 seconds. |
Upgrades¶
Skill |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Vortex |
Enhanced Vortex: Casting Vortex increases the damage of the next Skill cast by 20%. |
Replenishing Vortex: Critical Strikes with Vortex reduce its Cooldown by 1 second. |
Measured Vortex: While you have an active Barrier, your Vortex does 300% additional damage and Knocks enemies down for 3 seconds. |
Soar |
Enhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds. |
Replenishing Soar: Soar’s cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable. |
Measured Soar: Soar makes you Unstoppable for 4 seconds. |
Ravager |
Enhanced Ravager: Ravager’s duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds. |
Replenishing Ravager: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4 times. |
Measured Ravager: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%. |
Toxic Skin |
Enhanced Toxic Skin: While active, Toxic Skin’s Poisoning is increased by 100% to 10 over 3 seconds. |
Replenishing Toxic Skin: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%. |
Measured Toxic Skin: While Toxic Skin is active, you deal an additional 2 Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second. |
Passives¶
Skill |
Description |
Levels |
Focal Point |
Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds: Glaive: 5% Bonus Lucky Hit Chance Quarterstaff: 3% Blocked Damage Reduction Polearm: 10% Lucky Hit Chance to make enemies Vulnerable. |
3 |
Apex |
You deal 3% increased Vulnerable damage. Double this bonus vs Elite enemies. |
3 |
Diminishment |
Vulnerable enemies deal 5% less damage to you. |
3 |
Mirage |
Gain 20% increased Dodge Chance during Evade. Whenever you Dodge, you gain 5% Critical Strike Chance for 3 seconds. |
3 |
Unrestrained Power |
You deal 4% increased damage while Unhindered or Unstoppable. |
3 |
Swift |
Your Mobility Skill Cooldowns are reduced up to 1 seconds based on how far you travel with them. |
3 |
Defensive Skills¶
Skill |
Empowerment |
Damage Type |
Description |
Armored Hide |
Gorilla |
Physical |
Cooldown: 25 seconds Lucky Hit Chance: 30% - Passive: Gain 1 Resolve every 5.0 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds. |
Concussive Stomp |
Gorilla |
Physical |
Cooldown: 10 seconds Lucky Hit Chance: - 20% Stomp in front of you, releasing a shockwave that deals 5 damage and Knocks Down enemies for 3 seconds. |
Counterattack |
Jaguar |
Fire |
Charges: 2 Charge Cooldown: 20 seconds Lucky Hit Chance: 30% - Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 14 damage when you Dodge their attacks. Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds. |
Scourge |
Centipede |
Poison |
Cooldown: 12 seconds Lucky Hit Chance: 10% - Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for 3 seconds while applying 18 Poisoning damage over 6 seconds. |
Upgrades¶
Skill |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Armored Hide |
Enhanced Armored Hide: Activating Armored Hide grants you Maximum Resolve and increases your Thorns by 20 for the duration. |
Adaptable Armored Hide: When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit. |
Reinforced Armored Hide: While active, Armored Hide increases your Blocked Damage Reduction by 5% for every Nearby enemy, up to 20%. |
Concussive Stomp |
Enhanced Concussive Stomp: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 30%. |
Adaptable Concussive Stomp: When enemies recover from Concussive Stomp, you Dodge their next 3 attacks. |
Reinforced Concussive Stomp: Concussive Stomp gains an additional Charge and does 600% increased damage to Unstoppable enemies and Bosses. |
Counterattack |
Counterattack Enhancement: Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have. |
Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds. |
Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by 6% for every Close enemy, up to 30%. |
Scourge |
Enhanced Scourge: Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%. |
Adaptable Scourge: Lucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life. |
Reinforced Scourge: Casting Scourge grants 60% of your Maximum Vigor over 6 seconds. |
Passives¶
Skill |
Description |
Levels |
Endurance |
Casting a Defensive Skill grants 5 Vigor. |
3 |
Perseverance |
Gain 0.5% additional Damage Reduction per stack of Resolve. |
3 |
Diminishment |
Vulnerable enemies deal 5% less damage to you. |
3 |
Fueled |
Gain increased Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity. |
3 |
Patient Guard |
You gain 10% Block Chance. After standing still for 0.5 seconds, you gain 3% Blocked Damage Reduction until you move. |
3 |
Auspicious |
You accumulate 1% of your Maximum Life as Barrier every second, up to 10%. |
3 |
Bastion |
Gain 2 Thorns. While you have a Barrier your Thorns are increased by 20%. |
3 |
Antivenom |
You gain 15% increased Poison Resistance and your Maximum Poison Resistance is increased by 3%. |
3 |
Nourishment |
Your Healing is increased by 20%. Whenever you Heal, your Poisoning Damage is increased by 3% for 3 seconds. |
3 |
Potency Skills¶
Skill |
Empowerment |
Damage Type |
Description |
Payback |
Gorilla |
Physical |
Cooldown: 15 seconds Lucky Hit Chance: 30% - Smash enemies in front of you, dealing 22 damage. When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1.0 seconds. |
Razor Wings |
Eagle |
Lightning |
Charges: 3 Charge Cooldown: 10 seconds Lucky Hit Chance: 22% - Whirl out a cluster of razor sharp feathers that rebound back, dealing 9 damage each way. You can have up to 12 active Razor Wings. |
Rushing Claw |
Jaguar |
Fire |
Charges: 4 Charge Cooldown: 4 per 20 seconds Lucky Hit Chance: 25% - Slash a short distance through an enemy, striking all enemies along the way twice for a total of 9 total damage. |
Touch of Death |
Centipede |
Poison |
Cooldown: 15 seconds Lucky Hit Chance: 20% - Strike an enemy and infect them, dealing 1 damage and applying 54 Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 1 damage per hit. You can have up to 3 swarms active at once. |
Upgrades¶
Skill |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Payback |
Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 100%. |
Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent. |
Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds. |
Razor Wings |
Enhanced Razor Wings: Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind. |
Poised Razor Wings: Razor Wings has a 10% chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier. |
Invasive Razor Wings: Razor Wings last 300% longer and spiral outwards. |
Rushing Claw |
Enhanced Rushing Claw: Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%. |
Poised Rushing Claw: When Rushing Claw hits an Elite enemy you gain 10% increased Dodge Chance for 3 seconds. |
Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by 6% for every Close enemy, up to 30%. |
Touch of Death |
Enhanced Scourge: Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%. |
Adaptable Scourge: Lucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life. |
Reinforced Scourge: Casting Scourge grants 60% of your Maximum Vigor over 6 seconds. |
Passives¶
Skill |
Description |
Levels |
Vehemence |
Your Potency Skills deal 10% increased damage, but have 5% increased Cooldowns. |
3 |
Resilient |
Casting a Gorilla Skill grants 5% increased Maximum Life for 10 seconds. |
3 |
Dominant |
Gorilla Skills deal 5% increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute Non-Bosses. |
3 |
Brilliance |
Your Eagle Skill damage is increased by 3.0% of your Movement Speed. Current Bonus: 3.0%. |
3 |
Acceleration |
Gain 1 additional Evade Charge. After you Evade your next Eagle Skill deals 10% increased damage. |
3 |
Potent |
Hitting enemies with Jaguar Skills increases the damage they take from you by 0.1%, up to 10%. |
3 |
Furnace |
Jaguar Skills deal 0.5% increased Critical Strike Damage per stack of Ferocity. |
3 |
Ravenous |
Your Centipede Skills deal 2.5% increased damage. Double this bonus Healthy enemies VS Healthy enemies. |
3 |
Oppressive |
Your Centipede Skills deal 4% increased damage to Crowd Controlled enemies and gain 30% increased Crowd Control Durations. |
3 |
Ultimate Skills¶
Skill |
Empowerment |
Damage Type |
Description |
The Protector |
Gorilla |
Physical |
Cooldown: 45 seconds Lucky Hit Chance: 15% - The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 14 damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds. |
The Seeker |
Eagle |
Lightning |
Charges: 3 Charge Cooldown: 45 seconds Lucky Hit Chance: 35% - The Eagle Spirit swoops down and deals 6 damage. After a short delay it blasts off dealing 54 damage. |
The Hunter |
Jaguar |
Fire |
Cooldown: 45 seconds Lucky Hit Chance: 15% - Bound across the battlefield with the Jaguar Spirit, dealing 9 damage upon landing and then rapidly slashing enemies in the area for 36 total damage over 7 strikes. |
The Devourer |
Centipede |
Poison |
Cooldown: 45 seconds Lucky Hit Chance: 10% - The Centipede Spirit emerges, blasting enemies in a line for 25 damage and spitting at others for 7 damage. Lasts for 15 seconds. |
Upgrades¶
Skill |
Upgrade 1 |
Upgrade 2 |
The Protector |
Harmonious Protector: The Protector’s strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds. |
Exalted Protector: The Protector’s area persists for an additional 6 seconds. While in the area you are unstoppable and any enemies or Small Missiles inside are Slowed by 80%. |
The Seeker |
Harmonious Seeker: The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. |
Exalted Seeker: The Seeker constantly makes all Nearby enemies Vulnerable while active. |
The Hunter |
Harmonious Hunter: The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to Injured enemies for 8 seconds. |
Exalted Hunter: Killing an enemy while The Hunter is present has a 40% chance to instantly reset its Cooldown. This chance is halved after each consecutive reset. |
The Devourer |
Harmonious Devourer: As it emerges, The Devourer launches 10 toxic globs that apply 38 Poisoning damage over 6 seconds wherever they land. |
Exalted Devourer: While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 5 damage per hit to enemies it passes through. |
Passives¶
Skill |
Description |
Levels |
Resolution |
Casting an Ultimate Skill grants 5% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy. |
3 |
Spiritual Attunement |
Your maximum Vigor is increased by 10 while you have an Ultimate Skill equipped. |
3 |
Sustenance |
Hitting enemies with Ultimate Skills Heals you for 2% of your Maximum Life. |
3 |
Supremacy |
Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1%, up to 10%. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. |
3 |
Initiative |
Casting an Ultimate Skill makes you Unstoppable for 2 seconds. |
3 |
Intricacy |
Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to 1 times in the next 5 seconds. |
3 |
Key Skills¶
Skill |
Description |
Vital Strikes |
You deal 45% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: Heals you for 2% of your Maximum Life. |
Adaptive Stances |
The Base Spirit of a Skill cast grants: Eagle: 30% Movement Speed Gorilla: 30% Damage Reduction Jaguar: 30% Attack Speed Centipede: 3% Life per Second. Casting a Skill of a different Base Spirit: Swaps to the new bonus. Increases Core Stats by 50% for 5 seconds. |
Prodigy’s Tempo |
Every 3rd consecutive cast of the same Basic Skill increases all purchased Skills’ Ranks by 2 for 5 seconds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills’ active Cooldowns by 10%, increased by 2% for each of their Skill Ranks. |
Noxious Resonance |
Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the effect from the primary target. Damage increased by 30% of your Critical Strike bonus. |
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