The Aiming High side quest in Final Fantasy 16 can be acquired in The Hideaway once you reach the Back to Their Origin main quest. Here find a person named Josselin and they want Clive to see what’s wrong with Mid. We’ll take you through the necessary steps to completion and to defeating the Desert Tor.
How to Start the Aiming High Side Quest in Final Fantasy 16¶
First things first, you’ll need to have completed the main story mission Streets of Madness, and be on Back to Their Origin. When those requirements have been met, head over to The Atrium and speak with Josselin to begin this quest. They mention that Midadol has been acting strange, so go down to Mid’s Dungeon and speak with her to see what’s wrong. You’ll discover that Mid has been trying to create a way for the Enterprise to fly, but she needs a few key items in order to create the prototype, such as Oil Drippings and a Shell.
Once you’re done talking to Mid, head over to The Mess and speak with the Cursbreakers to see if they can point you in the right direction. Ronan mentions that there’s an ancient adamantoise in Corava, but before you head on over you’ll want to grab some oil first, so fast travel to The Auldhyl Docks Obelisk and you’ll find some oil jar on the box in the southern portion of the area and another inside the building where the boats are stored.
How to Defeat the Desert Tor¶
Next up, you’ll want to fast travel to The Dalimil Inn and head southeast until you reach The Fields of Corava to find the Desert Tor. You’ll immediately notice that its an elite enemy, so you’ll want to use Dancing Steel to increase your Zantetsuken Gauge to level 5, then you’ll want to work on staggering it as quickly as possible. At this stage of the game you have a lot of powerful attacks that will deplete almost all of the stagger bar, such as Diamond Dust. Once you’ve successfully staggered it you’ll want to place down Lightning Rod in front of it and activate your Limit Break, then quickly use Zantetsuken along with Gigaflare.
This will deal around 80-100k damage which should take down in the enemy in one go, but if it’s still hanging on, then use Diamond Dust again to stagger it once more, then follow it up with any of your other available abilities, such as Blind Justice, Heatwave or Earthen Fury. However, whilst you’re fighting the Desert Tor you’ll notice that you have to be in front of it as its shell will deflect all of your attacks which means you’ll be at risk of getting hit by its attacks. Below you will find a rundown of what they are and how to avoid them:
- Charge - Throughout the battle the Desert Tor will rapidly spin towards you, so try waiting until he gets close and try to pull off a precision dodge.
- Ground Slam - If you get too close to the Desert Tor, then it’ll sit up on its back two legs and slam back down. Thankfully, this enemy is pretty slow, so you’ll have more than enough time to dodge out of the way.
- Orbs - The Desert Tor will shout out single orbs out of its mouth in your direction. Its pretty small, so you can easily avoid it by moving out of the way if you aren’t standing too close to the enemy.
Once you’ve collected the oil and defeated the Desert Tor, return to Mid back at the Hideaway and she’ll mention that she needs a tiny brass gear and Clive remembers that he left one with the kids, so head back up to the Atrium and speak with Josselin to collect it. Finally, return the gear to Mid to bring the quest to a close and you’ll be rewarded with the Model Airship.
Other Side Quests in The Hideaway¶
As you’re playing through the Main Quest you’ll find more Side Quests pop up in the Hideaway, so it’s a good idea to check back often. Below is a list of all the currently available Side Quests:
Name | Location |
---|---|
On Balance | The Shelves |
Not to Be Outdone | The Ale Hall |
Blacksmith Blues III | The Mess |
Blacksmith Blues IV | The Mess |
Nobody’s Tool | Main Decks |
Where There’s A Will | Main Decks |
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