Shortly after reaching Hyrule Kingdom the main quest will Regional Phenomena will start, drawing your attention to four regions you need to explore in your perpetual crusade to find Princess Zelda: Hebra, Eldin, Gerudo and Lanayru. Reaching these far flung lands is often challenging enough, but in the case of Gerudo you’ll have extra difficulties, as a sandstorm blocks your path to Gerudo Town, and even after that some… cultural difficulties may arise. This page will provide a walkthrough for reaching !Gerudo Town.
Half the work to reach Gerudo Town is to simply reach Gerudo itself, which is in the southwestern corner of Hyrule Kingdom. As a preliminary step you should seek to complete Gerudo Canyon Skyview Tower, from which you can continue on to Mayatat Shrine, the latter of which is located next to the Kara Kara Bazaar, which itself is the last bastion of relative safety before the run through the Desert Rift and onto Gerudo Town. Traveling through Gerudo presents unique challenges, as it’s unbearingly hot in the daytime and unbearably cold at night. Having at least one form of resistance gear is ideal - if you kept the Archaic Warm Greaves from the tutorial, you’ll be fine, as you can just travel at night and seek shelter during the day.
How to Cross the Desert Rift Sandstorm¶
Once you reach Kara Kara Bazaar, your next goal will be to cross the Desert Rift to the southwest. There’s a complication, however - the entire area between the Kara Kara Bazaar and Gerudo Town is engulfed in a ceaseless sandstorm. Not only will entering the sandstorm cut your visibility, but it’ll obscure your minimap, making navigation tricky, to say the least. Still, if you know what you’re doing it’s not that hard to find your way through to Gerudo Town.
Enter the sandstorm heading southwest and continue heading southwest as best as you’re able to reckon until you reach the eponymous rift this area is named after. If you encounter any enemies, ignore them - fighting is a good way to get turned around, and most of the hostiles you’ll encounter are slow as molasses anyways. At the rift, turn left and follow the chasm until it ends, at which work your way around it and continue southwest - more or less the same direction you turned to get around the rift. As you go, keep your eyes peeled to the left, as you should spot an upswell of hot air. You probably encountered these earlier in the sandstorm, and they’re useful as they’ll get you above the sandstorm temporarily - long enough to look around and get your bearings. The one to the left past the rift is the only upswell you need, however, as it’s fairly close to Gerudo Town.
Jump in the upswell and use your Paraglider to ride the air up into the sky, then scan around. You’re looking for the familiar green glow of a shrine, which graces the top of Gerudo Town’s highest building, serving as a beacon for the town itself. With any luck, it’ll be startingly close, and you’ll be able to glide most of the way to the walls of Gerudo Town. If it’s further off than you expect, you may be off course, but riding upswells and scanning for Gerudo Town should get you to your destination sooner or later.
How to Enter Gerudo Town¶
Once you reach the walls, circle the town to find a gate you can enter (or just climb the walls, as you prefer), and when you’re inside start searching the town for the largest building - the shrine being perched atop some natural stone formations should make this apparent. When you find this building, head over to it and you’ll spot some stairs leading up, and while going up into the building won’t get you closer finding the town’s inhabitants, it will allow you to (with the generous use of Ascend) allow you to reach Soryotanog Shrine at the top of the building. Activate the shrine to get a fast travel point so you never need to cross the sandstorm again.
Anyways, once a fast travel point is secured, return down the stairs in front of the building and notice the obvious hole in the middle of the staircase. Go down it and you’ll find the entrance to Gerudo Sanctuary, where the inhabitants of Gerudo Town are trying to wait out the phenomena outside. Unfortunately it’s a girls only affair, as the guard, Reeza, will tell you. After she dismisses you, use Ultrahand to pull a crate near the door, jump on said crate and peek through a hole in the door to spot an wistful woman named Calyban liberally littering. She’ll be scolded by Rima, and you’ll learn that the waters Calyban is casting her love letters into are connected to surface wells… and hence, your means of ingress.
Leave the entrance to the sanctuary and continue opposite from the stairs (northeast) until you find an archway leading out of !Gerudo Town. Stop before this archway and turn right (southeast) down the street, where you’ll find a square chute next to a building. Only some colored tiles mark this as anything significant, and if you jump into it, you’ll eventually land in some water. This is one of !Gerudo Town’s wells, and it doesn’t really matter which one you take, you’ll end up following a linear path to the main waterway - you’ll know you’re on the right track when you see bottles flowing downstream. Calyban is prolific, determined, and apparently has an inexhaustible supply of bottles.
Follow the bottles upstream until you find an urn at the end of a rope - presumably the sanctuary’s means of fetching water - above which is the hole through which Calyban is dropping her wish-filled bottles. Ascend through the floor and after a scene, you’ll have free reign of Gerudo Sanctuary. The main quest Riju of Gerudo Town will also begin.
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